Commit Graph
79 Commits
Author SHA1 Message Date
teahubxyzandClaude Fable 5.1 cd1e040688 tones mode: binaural beats (delta..gamma), solfeggio frequencies, isochronic pulses, made on the device in stereo
shots / shots (push) Canceled after 2m15s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 08:18:22 +00:00
teahubxyzandClaude Fable 5.1 5b1f63bd15 noise: made in slices so the page keeps breathing, 16 kHz, brown and crackle a little quieter
shots / shots (push) Canceled after 28s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 08:17:29 +00:00
teahubxyzandClaude Fable 5.1 e281e104dd hold crackle at room-tone level, not music level, and the bed stops the moment the hold starts; station modes: music / freestyle / asmr / noise
shots / shots (push) Canceled after 1m55s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 08:16:15 +00:00
teahubxyzandClaude Fable 5.1 c1606fdf9b welcome: a DJ with a chosen name keeps it instead of picking one
shots / shots (push) Successful in 2m15s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:42:43 +00:00
teahubxyzandClaude Fable 5.1 d65505882c DJ personas: per-station name, voice (with preview), speaking speed and a persona brief; presets incl. ASMR; brief feeds the track prompt and the break scripts
shots / shots (push) Canceled after 29s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:42:33 +00:00
teahubxyzandClaude Fable 5.1 045b14b6a6 repeat toggle: the on state is a filled ink pill, not a 12% gold tint nobody can see
shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:37:53 +00:00
teahubxyzandClaude Fable 5.1 ec8c563595 handoff: a track started inside ended counts as playing at once, and the bed never starts while the phase is playing (on iOS a Web Audio start right after the swap could interrupt the element)
shots / shots (push) Canceled after 2m17s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:35:44 +00:00
teahubxyzandClaude Fable 5.1 74351fefef reaction pills alternate above and below the bar when neighbours are close; tapping a pill seeks to its moment
shots / shots (push) Canceled after 1m48s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:34:38 +00:00
teahubxyzandClaude Fable 5.1 f62ebdc79b room tone default 18% (was 35%); a saved higher level is brought down once
shots / shots (push) Successful in 2m21s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:31:27 +00:00
teahubxyzandClaude Fable 5.1 6e3965bf1c reaction ticks: hits close together become one pill reading them in order, recomputed from the hit list each time
shots / shots (push) Successful in 2m25s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:28:14 +00:00
teahubxyzandClaude Fable 5.1 9186dc1be6 emoji tray: the last emoji you used always has a slot (one tap puts it in the bar), the other six are the most used
shots / shots (push) Canceled after 2m20s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:26:03 +00:00
teahubxyzandClaude Fable 5.1 4df29cc14f bed: when Web Audio takes over, the element is silenced
shots / shots (push) Successful in 2m20s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:22:57 +00:00
teahubxyzandClaude Fable 5.1 7c1992278e the room tone plays through Web Audio (a looping buffer is seamless; the element loop had a gap every pass); the element stays as the fallback and as the player's hold
shots / shots (push) Canceled after 56s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:22:25 +00:00
teahubxyzandClaude Fable 5.1 cf522e8926 the player's hold uses a short 4 s crackle (handover waits at most one pass); the room tone keeps the long one
shots / shots (push) Successful in 2m18s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:16:08 +00:00
teahubxyzandClaude Fable 5.1 84c7ba1665 room tone decided from the phase, not from the player's paused flag (the unlock clip flipped it and caused an on-off-on fade); the crackle sample is 12 s long
shots / shots (push) Canceled after 34s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:15:50 +00:00
teahubxyzandClaude Fable 5.1 9213647549 emoji drawer above the scrim (it was underneath it, so every tap closed it)
shots / shots (push) Successful in 2m15s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:08:39 +00:00
teahubxyzandClaude Fable 5.1 b11b3b47a2 emoji drawer: opens without grabbing the keyboard; the type-any-emoji box moves to the bottom; taps register on pointerup so a moving drawer can't swallow them
shots / shots (push) Successful in 2m17s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 07:04:21 +00:00
teahubxyzandClaude Fable 5.1 b11ff4b7b6 reactions: the tray re-ranks after every tap; ticks that land within a second of each other stack upward instead of hiding one another
shots / shots (push) Successful in 2m18s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:56:22 +00:00
teahubxyzandClaude Fable 5.1 6e0259daff library opens again: the playing tile's class list no longer gets an empty token (which threw and aborted the render)
shots / shots (push) Successful in 2m26s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:29:08 +00:00
teahubxyzandClaude Fable 5.1 c5991ebc36 a little 🦙 in the library's cost line opens Winamp
shots / shots (push) Successful in 2m16s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:25:46 +00:00
teahubxyzandClaude Fable 5.1 582e5bebf2 typed "no X" / "less X" goes on the avoid list and marks X as a disliked tag; "more X" the reverse; the DJ is told the avoid list is a hard rule that outranks the taste model
shots / shots (push) Failing after 2m21s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:20:49 +00:00
teahubxyzandClaude Fable 5.1 eb110e827b playback: one explicit state machine, hooks for brain.js, db.get for single rows
state.phase (idle → cooking → holding → playing → ended) with named transitions
(toCooking, toHolding, toPlaying, startNow, handOver, toEnded, toIdle) replaces
the three overlapping mechanisms (playJob/advance, swapNow, the crackle hold with
state.holding/pendingJob). state.holding is now a read-only view of the phase.
Behaviour unchanged; the harness prints the same state lines before and after.

A `hooks` object (djPrompt, jobMade, stationOpened, reacted) is what brain.js
plugs into instead of overriding page functions by assignment.

db.all() used to find one row becomes db.get(id); tapes go through tapeById
(KEPT is virtual). setSource drops old object URLs but never the crackle's.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:57:59 +00:00
teahubxyzandClaude Fable 5.1 7453484460 a blocked resume no longer double-handles the first tap: the unlock starts playback and the play button's own click is ignored for that tap (it used to pause it straight back)
shots / shots (push) Successful in 2m20s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:28:20 +00:00
teahubxyzandClaude Fable 5.1 8fc613ed20 the room tone tries to start on load (plays where the browser allows, otherwise on the first tap) — the seed page is never silent for want of a gesture
shots / shots (push) Successful in 2m22s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:17:12 +00:00
teahubxyzandClaude Fable 5.1 131f3b255b when a resume on load is blocked by autoplay rules, the cover says TAP TO PLAY and the first tap anywhere starts it; any play that succeeds counts as the unlock
shots / shots (push) Canceled after 1m48s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:16:09 +00:00
teahubxyzandClaude Fable 5.1 c14e3452ea crackle eases in over 600 ms and the bed decision waits 300 ms, so a source swap never fires a burst; default level 35%
shots / shots (push) Successful in 2m21s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:04:08 +00:00
teahubxyzandClaude Fable 5.1 a6cb989fd8 crackle: mix in float, clamp once into 16-bit (overlapping pops could wrap in the int buffer and click)
shots / shots (push) Successful in 2m16s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:00:11 +00:00
teahubxyzandClaude Fable 5.1 fb6497161e playback: the next track starts cooking before the play call, not after it resolves; the crackle fades the moment play resolves (not only on the playing event); the crackle itself is 12 dB louder (it sat at -27 dBFS, which is why nobody heard it)
shots / shots (push) Canceled after 34s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:59:49 +00:00
teahubxyzandClaude Fable 5.1 de1537050e reactions land in time: each tap keeps where in the track it hit (and which lyric section), shows as a tick on the bar, and the DJ hears "🔥 at 0:42 (chorus)"
shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:52:13 +00:00
teahubxyzandClaude Fable 5.1 778ffcf925 mashups: ⚡ MASHUP on any tape takes up to three of its tracks — the DJ writes one sheet from their sheets, the renderer hears them stitched together with crossfades — and the result goes next on the station
shots / shots (push) Successful in 2m17s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:46:31 +00:00
teahubxyzandClaude Fable 5.1 03251b5948 the tab says g*ndora, and the track while one plays
shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:38:27 +00:00
teahubxyzandClaude Fable 5.1 d08be95048 mixtape covers: each tape gets its own generated cover, drawn from its tracks (their keys, tempo, energy and tags blended; the mark counts the tracks) — in the strip and at the top of the tape page
shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:33:54 +00:00
teahubxyzandClaude Fable 5.1 d4d5171f43 crackle level: quieter samples, bed default 80%, so the hold (played by the main player at full volume) matches the room tone
shots / shots (push) Canceled after 1m55s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:32:50 +00:00
teahubxyzandClaude Fable 5.1 3ee513ad34 volume and room-tone sliders in the station sheet, remembered
shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:32:36 +00:00
teahubxyzandClaude Fable 5.1 cf00f15447 the crackle is the room tone: it runs whenever music isn't playing (seed screen, cooking, paused) from the first tap on, and fades out the moment a track starts
shots / shots (push) Canceled after 34s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:32:12 +00:00
teahubxyzandClaude Fable 5.1 73b603970e the unlock clip is built in code (the pasted base64 was corrupt, so the unlock never happened: no crackle, no first autoplay)
shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:01:55 +00:00
teahubxyzandClaude Fable 5.1 bbf3ceb918 play first, then the bookkeeping: the track starts before it is written to the library, not after (a big library made that write take seconds, and a stalled one meant no sound at all)
shots / shots (push) Canceled after 1m58s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:00:29 +00:00
teahubxyzandClaude Fable 5.1 00fa658b70 the unlock clip ending is not a track ending
shots / shots (push) Successful in 2m19s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:55:16 +00:00
teahubxyzandClaude Fable 5.1 077acd2dbc library: the now-playing bar is current when the library opens
shots / shots (push) Canceled after 1m56s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:53:33 +00:00
teahubxyzandClaude Fable 5.1 574a91d838 library: tap a tile and it plays while you stay; the playing tile is ringed and badged; a now-playing bar at the bottom with pause and a way back to the player
shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:53:18 +00:00
teahubxyzandClaude Fable 5.1 db701b1b94 adding a track to the KEPT tape keeps it
shots / shots (push) Canceled after 2m17s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:50:58 +00:00
teahubxyzandClaude Fable 5.1 66388aa1d6 KEPT is a tape: every kept track, newest last, always first in the tapes strip; play all / repeat / share like any tape; removing from it un-keeps; can't be renamed or deleted
shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:50:49 +00:00
teahubxyzandClaude Fable 5.1 ad1b7abf69 top nav and wordmark clear the status bar / notch (safe-area inset plus a little more)
shots / shots (push) Canceled after 1m41s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:49:24 +00:00
teahubxyzandClaude Fable 5.1 8ad3efa2f8 db.get: one row by id instead of loading every track (with its audio) to find one — KEEP, the trail jump, remember and the welcome lookups were reading the whole library on each tap, which on a phone takes seconds
shots / shots (push) Canceled after 2m14s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:47:41 +00:00
teahubxyzandClaude Fable 5.1 d062e2a067 a skip during the hold drops the waiting track instead of playing it
shots / shots (push) Successful in 2m15s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:43:39 +00:00
teahubxyzandClaude Fable 5.1 bc4f1c8499 the crackle is a queue slot: it loops until the next track has landed, then hands over at the end of its loop, inside its own ended event — no cut mid-crackle, and the locked-screen handoff is synchronous
shots / shots (push) Canceled after 27s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:43:29 +00:00
teahubxyzandClaude Fable 5.1 b4809dbbe1 updates: the app checks for a new version on every return to the foreground and shows a NEW VERSION · RELOAD pill; RELOAD is also on the seed screen for the installed app
shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:40:36 +00:00
teahubxyzandClaude Fable 5.1 e699de83aa repeat survives the crackle hold
shots / shots (push) Canceled after 2m14s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:38:41 +00:00
teahubxyzandClaude Fable 5.1 2edb835cc7 if the next track isn't cooked when one ends, the player itself loops the crackle inside the ended event, so a locked phone keeps a live playback session until the track lands
shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:38:29 +00:00
teahubxyzandClaude Fable 5.1 7d10ff41d7 locked-screen continuity: when a track ends and the next is already cooked, the swap to it happens synchronously inside the ended event (iOS only lets playback continue that way in the background); the bookkeeping follows
shots / shots (push) Canceled after 2m14s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:36:43 +00:00