grok 4.7 fix rounds (28-54 steps, three at once) were most of a quick $20 of Venice spend in the first live batch. Kimi's code model is a different model from round one's Qwen Coder, so escalation still gets a fresh attempt, at a fraction of the cost. TIME_VENTURE_ESCALATE still overrides. Claude-Session: https://claude.ai/code/session_01VDkN7ukK1kXkqov8FaZxva Co-authored-by: Claude <noreply@anthropic.com>
5.1 KiB
5.1 KiB
Changelog
[Unreleased]
Security
- A venture build writes only inside its own
ventures/<slug>/folder on the Pages branch, which also carries the studio's site and every other venture: a fix round once wrote its page over the site's front page. - The Venice worker's shell no longer sees secrets: its environment drops tokens and keys, its checkout keeps no token in
.git/config, and the workflows check out without persisted credentials.
Changed
- The second fix round escalates to Kimi's code model (
venice:kimi code) instead of grok 4.7: still a different model from the first round, at a fraction of the cost.TIME_VENTURE_ESCALATEoverrides it.
Added
- A batch's children start in the tick that spawned them (GitHub lists a card made a moment ago only later, so they used to wait a tick).
- Build briefs keep claims to what the code does: no promised features or schedules, and the trending repos are the wave a venture rides, never something it "builds on". Fix rounds take a failing claim off the page rather than building a feature in a hurry. In the first live batch, every fix round was a claim the code didn't back.
- Venture batches (multi-ceremony): one batch card scouts once, the seats pitch a field (rounds until there are 2k pitches), and the board ranks the whole field; the top k, each wanted by two seats, become venture cards in the batch's own milestone. They run the ordinary loop side by side and launch together: a child that passes its checks waits at
readyuntil every sibling is settled or the hold (TIME_VENTURE_BATCH_HOLD_HOURS, 6) runs out; stragglers then launch alone. No child left behind: a held child gets one batch retry, and held again it is counted dead with its reason. A retro on the batch card compares the cohort's signups against each plan's lines, then the card and milestone close. SetTIME_VENTURE_BATCH=3to make batches the daily default, or Actions → venture → Run workflow → "batch". - Parallel builds: a tick runs up to
TIME_VENTURE_HEAVY(default 3) worker runs at once, one per card, so a batch builds in one tick instead of three. Each build keeps its own folder lock,ventures.jsonis updated under a lock with a fresh read, and a Pages write that loses the race for the branch head (409) is retried.TIME_VENTURE_HEAVY=1is the old one-at-a-time. - Fix rounds yield the worker runs to cards still due their first build, so a page that keeps failing can't starve the others.
- Accounts for ventures, with passkeys: each venture's backend can sign people up and in (Face ID, Touch ID, Windows Hello, a phone), keep a 30-day session, and list what each person saved. No passwords, no email, nothing to configure; accounts live in the venture's own database on its own domain.
time.jsgainsTime.signUp,Time.signIn,Time.signOut,Time.userandTime.mine, and builds are told to use them for the paid tier's promise without ever putting sign-in in front of the free product. - Venture backends use Gemma 4 (
@cf/google/gemma-4-26b-a4b-it) by default and read both the older{response}and the OpenAI-style answer from Workers AI (the first default had been retired). - Ventures can be backed by Cloudflare: with
CLOUDFLARE_API_TOKENandCLOUDFLARE_ACCOUNT_ID, each venture gets its own Worker, D1 database and Workers AI, and lives at<slug>.<TIME_VENTURE_DOMAIN>(or workers.dev) while its page stays on GitHub Pages. The page'stime.jsgives share links and a small model, and degrades to null so products still work without it. Existing ventures are backfilled a couple per tick; a new worker redeploys every venture; the doctor checks the token. - Venture loop launches products, not pages: a launch round where board seats write plans and one synthesizes
LAUNCH.mdwith attribution; launch pages where the working product fills the first screen under a slim header with one call to action, then pricing and honest limits, in a look that follows the product; early-access signups through a GitHub issue form, thanked on their issues; deterministic and headless-Chrome checks with fix rounds and an andon; a 7-day decision against success and kill lines; a studio index at/ventures/. - Start a venture whenever you like: Actions → venture → Run workflow → "Start a new venture now" (
gh workflow run venture.yml -f start=true); the schedule still starts one a day. - The board's taste: a delight anyone gets within a minute ranks above another developer utility, and when a product makes something people read (a deck, a card), its preloaded sample is the product's own pitch.
- The studio index at
/ventures/wears the Time site's blueprint theme (title block, grid paper, type), with each launched venture's laptop screenshot. - The headless-Chrome check fails a launch page where something sits on top of the product (a page fixed to the screen's height lets the next section slide over it).
- The board sees the studio's own ventures: pitches that repeat one (by slug, name or an earlier slug) are set aside before the vote, since the week's trending list barely moves from day to day.
- Hands-off upgrade support with spec planner, auto-merge, and Venice worker integration