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split.yml
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playback-state-machine
split
split 3/4, fixed: the inline module imports setFetcher from render.js (the harness stub reaches it through window.g)
split.yml #117
:
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cc6c971423
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teahubxyz
split
2026-10-21 22:31:45 +00:00
37s
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split.js: setFetcher (added by split-post) belongs to render.js, so the globals block imports it
split.yml #116
:
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5525104679
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teahubxyz
split
2026-10-21 22:29:25 +00:00
36s
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split-post: the regex-literal false positive (crackle) also points at index.html in the intermediate steps
split.yml #115
:
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5268620470
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split
2026-10-21 22:24:40 +00:00
36s
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split 1/4: covers.js (hash32, prng, keyHue, palettes, drawCover and the looks) and core.js (state, hooks, $, utils) out of index.html; the rest stays as an inline module
split.yml #113
:
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455f139842
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split
2026-10-21 22:20:40 +00:00
37s
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harness-safari: copy the modules beside the page, not just brain.js
split.yml #112
:
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f33029c261
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split
2026-10-21 22:18:47 +00:00
37s
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asmr: Luna and eve rendered slower natively (pitch kept), to A/B against the 0.9× toggle
asmr #111
:
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d8784c0318
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teahubxyz
main
2026-10-21 19:11:27 +00:00
1m10s
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asmr: Venice TTS prices (USD per 1M input characters, from /models)
asmr #110
:
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8d200c5988
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2026-10-21 19:02:44 +00:00
1m0s
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asmr: renders
asmr #109
:
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1cb6d53de1
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2026-10-21 18:45:52 +00:00
1m18s
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asmr: Inworld is wav-only; re-render Gemini and Grok with their whisper lead (first pass went out without it)
asmr #108
:
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4683129167
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2026-10-21 18:43:56 +00:00
1m20s
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asmr: pull before rendering so back-to-back runs don't collide
asmr #107
:
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599051c33f
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2026-10-21 18:42:34 +00:00
1m23s
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asmr: round two — Inworld, Gemini, MiniMax, Grok
asmr #105
:
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97e246507c
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2026-10-21 18:39:08 +00:00
1m40s
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asmr: render workflow
asmr #104
:
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dc1843c56d
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main
2026-10-21 18:29:54 +00:00
4m30s
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handoff: the playing flag follows play()'s promise; a refused play shows TAP TO PLAY instead of a playing UI with no sound
shots #103
:
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be3bce8aac
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2026-10-21 09:32:30 +00:00
2m15s
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voice preview: one at a time; a later tap stops the earlier one, even mid-fetch
shots #102
:
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36a8d64684
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teahubxyz
main
2026-10-21 08:44:36 +00:00
2m21s
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hold: the level is baked into the sample (iOS ignores element volume); OFF holds on pure silence
shots #99
:
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d97628d1ad
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2026-10-21 08:40:53 +00:00
2m21s
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station name: bigger, in ink
shots #98
:
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dbe369d2c3
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2026-10-21 08:34:52 +00:00
2m19s
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welcome: a DJ with a chosen name keeps it instead of picking one
shots #91
:
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c1606fdf9b
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2026-10-21 07:45:24 +00:00
2m15s
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repeat toggle: the on state is a filled ink pill, not a 12% gold tint nobody can see
shots #89
:
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045b14b6a6
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2026-10-21 07:41:14 +00:00
2m23s
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room tone default 18% (was 35%); a saved higher level is brought down once
shots #86
:
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f62ebdc79b
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2026-10-21 07:33:48 +00:00
2m21s
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reaction ticks: hits close together become one pill reading them in order, recomputed from the hit list each time
shots #85
:
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6e3965bf1c
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2026-10-21 07:30:53 +00:00
2m25s
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bed: when Web Audio takes over, the element is silenced
shots #83
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4df29cc14f
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2026-10-21 07:25:48 +00:00
2m20s
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the player's hold uses a short 4 s crackle (handover waits at most one pass); the room tone keeps the long one
shots #81
:
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cf522e8926
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2026-10-21 07:18:48 +00:00
2m18s
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emoji drawer above the scrim (it was underneath it, so every tap closed it)
shots #79
:
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9213647549
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teahubxyz
main
2026-10-21 07:10:55 +00:00
2m15s
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emoji drawer: opens without grabbing the keyboard; the type-any-emoji box moves to the bottom; taps register on pointerup so a moving drawer can't swallow them
shots #78
:
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b11b3b47a2
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main
2026-10-21 07:06:42 +00:00
2m17s
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reactions: the tray re-ranks after every tap; ticks that land within a second of each other stack upward instead of hiding one another
shots #77
:
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b11ff4b7b6
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2026-10-21 06:58:43 +00:00
2m18s
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library opens again: the playing tile's class list no longer gets an empty token (which threw and aborted the render)
shots #76
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6e0259daff
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2026-10-21 06:31:38 +00:00
2m26s
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a little
🦙
in the library's cost line opens Winamp
shots #75
:
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c5991ebc36
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teahubxyz
main
2026-10-21 06:28:06 +00:00
2m16s
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Merge pull request 'playback: one explicit state machine (idle → cooking → holding → playing → ended)' (
#1
) from playback-state-machine into main
shots #72
:
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fc0bfe05a6
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main
2026-10-21 06:16:30 +00:00
2m24s
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a blocked resume no longer double-handles the first tap: the unlock starts playback and the play button's own click is ignored for that tap (it used to pause it straight back)
shots #71
:
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7453484460
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teahubxyz
main
2026-10-21 05:30:44 +00:00
2m20s
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the room tone tries to start on load (plays where the browser allows, otherwise on the first tap) — the seed page is never silent for want of a gesture
shots #70
:
Commit
8fc613ed20
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teahubxyz
main
2026-10-21 05:20:26 +00:00
2m22s
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