teahubxyz and Claude Fable 5.1
a4dab59f21
brain: typed negatives count against the track, warm words never include what the station was told to avoid, a young station gets only a faint region prior from the other stations (no words), and the listener's avoid list wins
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shots / shots (push) Canceled after 42s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:20:23 +00:00
gitea-actions[bot]
d4b4f48b03
shots + sw stamp fc0bfe05a6
2026-10-21 06:16:27 +00:00
teahubxyz and Claude Fable 5.1
fc0bfe05a6
Merge pull request 'playback: one explicit state machine (idle → cooking → holding → playing → ended)' ( #1 ) from playback-state-machine into main
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shots / shots (push) Successful in 2m24s
playback as one state machine; brain.js via hooks; db.get; harness resume mode; docs (#1 )
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:14:04 +00:00
teahubxyz and Claude Fable 5.1
1aeebac6f2
harness: a resume mode (autoplay blocked); docs for the state machine and hooks
...
tools/harness.sh resume seeds IndexedDB with a station and one rendered
track, resumes it with no user gesture and expects the TAP TO PLAY wait.
IndexedDB needs http, so the page is served from a temp folder; headless
Chrome's virtual time doesn't wait for IndexedDB, so this mode is driven in
real time over the DevTools protocol (tools/harness-cdp.py, stdlib only).
The loop harness now prints state.phase too.
ARCHITECTURE.md describes the machine as implemented; HANDOFF.md lists what
was found and left alone; STORAGE.md gains db.get and the tapes store (the
code already had both); README points at the new files.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 06:01:48 +00:00
teahubxyz and Claude Fable 5.1
dddf8f0add
brain: plug into the page's hooks instead of overriding its functions
...
hooks.djPrompt, hooks.stationOpened, hooks.jobMade and hooks.reacted carry what
the djPrompt / openStation / makeJob / react reassignments did; same behaviour.
countPlay reads its one row with db.get instead of db.all().
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:58:46 +00:00
teahubxyz and Claude Fable 5.1
eb110e827b
playback: one explicit state machine, hooks for brain.js, db.get for single rows
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state.phase (idle → cooking → holding → playing → ended) with named transitions
(toCooking, toHolding, toPlaying, startNow, handOver, toEnded, toIdle) replaces
the three overlapping mechanisms (playJob/advance, swapNow, the crackle hold with
state.holding/pendingJob). state.holding is now a read-only view of the phase.
Behaviour unchanged; the harness prints the same state lines before and after.
A `hooks` object (djPrompt, jobMade, stationOpened, reacted) is what brain.js
plugs into instead of overriding page functions by assignment.
db.all() used to find one row becomes db.get(id); tapes go through tapeById
(KEPT is virtual). setSource drops old object URLs but never the crackle's.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:57:59 +00:00
gitea-actions[bot]
52fad5f297
shots + sw stamp 7453484460
2026-10-21 05:30:24 +00:00
teahubxyz and Claude Fable 5.1
7453484460
a blocked resume no longer double-handles the first tap: the unlock starts playback and the play button's own click is ignored for that tap (it used to pause it straight back)
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shots / shots (push) Successful in 2m20s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:28:20 +00:00
teahubxyz and Claude Fable 5.1
a54bfdff7e
harness needs no audio file: it renders a generated wav; README wording
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:24:42 +00:00
teahubxyz and Claude Fable 5.1
4a33a30820
docs: README (what it is, how it runs), ARCHITECTURE (every moving part, the playback state machine, the data), HANDOFF (seams, known rough edges, what a refactor should keep); tools/harness.html as the playback regression test
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:24:03 +00:00
gitea-actions[bot]
2dbbbbe2be
shots + sw stamp 8fc613ed20
2026-10-21 05:20:16 +00:00
teahubxyz and Claude Fable 5.1
8fc613ed20
the room tone tries to start on load (plays where the browser allows, otherwise on the first tap) — the seed page is never silent for want of a gesture
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shots / shots (push) Successful in 2m22s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:17:12 +00:00
teahubxyz and Claude Fable 5.1
131f3b255b
when a resume on load is blocked by autoplay rules, the cover says TAP TO PLAY and the first tap anywhere starts it; any play that succeeds counts as the unlock
...
shots / shots (push) Canceled after 1m48s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:16:09 +00:00
gitea-actions[bot]
bdc62084a6
shots + sw stamp c14e3452ea
2026-10-21 05:06:28 +00:00
teahubxyz and Claude Fable 5.1
c14e3452ea
crackle eases in over 600 ms and the bed decision waits 300 ms, so a source swap never fires a burst; default level 35%
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shots / shots (push) Successful in 2m21s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:04:08 +00:00
gitea-actions[bot]
46589c9bf5
shots + sw stamp a6cb989fd8
2026-10-21 05:02:23 +00:00
teahubxyz and Claude Fable 5.1
a6cb989fd8
crackle: mix in float, clamp once into 16-bit (overlapping pops could wrap in the int buffer and click)
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shots / shots (push) Successful in 2m16s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 05:00:11 +00:00
teahubxyz and Claude Fable 5.1
fb6497161e
playback: the next track starts cooking before the play call, not after it resolves; the crackle fades the moment play resolves (not only on the playing event); the crackle itself is 12 dB louder (it sat at -27 dBFS, which is why nobody heard it)
...
shots / shots (push) Canceled after 34s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:59:49 +00:00
gitea-actions[bot]
53f5e8561f
shots + sw stamp de1537050e
2026-10-21 04:54:38 +00:00
teahubxyz and Claude Fable 5.1
de1537050e
reactions land in time: each tap keeps where in the track it hit (and which lyric section), shows as a tick on the bar, and the DJ hears " 🔥 at 0:42 (chorus)"
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shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:52:13 +00:00
gitea-actions[bot]
25d97db0ab
shots + sw stamp 778ffcf925
2026-10-21 04:48:35 +00:00
teahubxyz and Claude Fable 5.1
778ffcf925
mashups: ⚡ MASHUP on any tape takes up to three of its tracks — the DJ writes one sheet from their sheets, the renderer hears them stitched together with crossfades — and the result goes next on the station
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shots / shots (push) Successful in 2m17s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:46:31 +00:00
gitea-actions[bot]
0edbe3a9f2
shots + sw stamp 03251b5948
2026-10-21 04:40:44 +00:00
teahubxyz and Claude Fable 5.1
03251b5948
the tab says g*ndora, and the track while one plays
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shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:38:27 +00:00
gitea-actions[bot]
ab43f01073
shots + sw stamp d08be95048
2026-10-21 04:37:02 +00:00
teahubxyz and Claude Fable 5.1
d08be95048
mixtape covers: each tape gets its own generated cover, drawn from its tracks (their keys, tempo, energy and tags blended; the mark counts the tracks) — in the strip and at the top of the tape page
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shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:33:54 +00:00
teahubxyz and Claude Fable 5.1
d4d5171f43
crackle level: quieter samples, bed default 80%, so the hold (played by the main player at full volume) matches the room tone
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shots / shots (push) Canceled after 1m55s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:32:50 +00:00
teahubxyz and Claude Fable 5.1
3ee513ad34
volume and room-tone sliders in the station sheet, remembered
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shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:32:36 +00:00
teahubxyz and Claude Fable 5.1
cf00f15447
the crackle is the room tone: it runs whenever music isn't playing (seed screen, cooking, paused) from the first tap on, and fades out the moment a track starts
...
shots / shots (push) Canceled after 34s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:32:12 +00:00
gitea-actions[bot]
4f7d0999e3
shots + sw stamp 73b603970e
2026-10-21 04:04:50 +00:00
teahubxyz and Claude Fable 5.1
73b603970e
the unlock clip is built in code (the pasted base64 was corrupt, so the unlock never happened: no crackle, no first autoplay)
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shots / shots (push) Successful in 2m23s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:01:55 +00:00
teahubxyz and Claude Fable 5.1
bbf3ceb918
play first, then the bookkeeping: the track starts before it is written to the library, not after (a big library made that write take seconds, and a stalled one meant no sound at all)
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shots / shots (push) Canceled after 1m58s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 04:00:29 +00:00
gitea-actions[bot]
da2774918d
shots + sw stamp 00fa658b70
2026-10-21 03:58:01 +00:00
teahubxyz and Claude Fable 5.1
00fa658b70
the unlock clip ending is not a track ending
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shots / shots (push) Successful in 2m19s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:55:16 +00:00
teahubxyz and Claude Fable 5.1
077acd2dbc
library: the now-playing bar is current when the library opens
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shots / shots (push) Canceled after 1m56s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:53:33 +00:00
teahubxyz and Claude Fable 5.1
574a91d838
library: tap a tile and it plays while you stay; the playing tile is ringed and badged; a now-playing bar at the bottom with pause and a way back to the player
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shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:53:18 +00:00
teahubxyz and Claude Fable 5.1
db701b1b94
adding a track to the KEPT tape keeps it
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shots / shots (push) Canceled after 2m17s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:50:58 +00:00
teahubxyz and Claude Fable 5.1
66388aa1d6
KEPT is a tape: every kept track, newest last, always first in the tapes strip; play all / repeat / share like any tape; removing from it un-keeps; can't be renamed or deleted
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shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:50:49 +00:00
teahubxyz and Claude Fable 5.1
ad1b7abf69
top nav and wordmark clear the status bar / notch (safe-area inset plus a little more)
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shots / shots (push) Canceled after 1m41s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:49:24 +00:00
teahubxyz and Claude Fable 5.1
8ad3efa2f8
db.get: one row by id instead of loading every track (with its audio) to find one — KEEP, the trail jump, remember and the welcome lookups were reading the whole library on each tap, which on a phone takes seconds
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shots / shots (push) Canceled after 2m14s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:47:41 +00:00
gitea-actions[bot]
85eb2ec1a5
shots + sw stamp d062e2a067
2026-10-21 03:46:03 +00:00
teahubxyz and Claude Fable 5.1
d062e2a067
a skip during the hold drops the waiting track instead of playing it
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shots / shots (push) Successful in 2m15s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:43:39 +00:00
teahubxyz and Claude Fable 5.1
bc4f1c8499
the crackle is a queue slot: it loops until the next track has landed, then hands over at the end of its loop, inside its own ended event — no cut mid-crackle, and the locked-screen handoff is synchronous
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shots / shots (push) Canceled after 27s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:43:29 +00:00
gitea-actions[bot]
a1414ce853
shots + sw stamp 45766b31d1
2026-10-21 03:43:16 +00:00
teahubxyz and Claude Fable 5.1
45766b31d1
shots workflow: stamp sw.js with the commit and commit it along with the shots
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:41:06 +00:00
teahubxyz and Claude Fable 5.1
98541c5cf0
sw.js carries a build stamp; the shots workflow writes the commit into it so installed apps notice every update
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:40:54 +00:00
teahubxyz and Claude Fable 5.1
b4809dbbe1
updates: the app checks for a new version on every return to the foreground and shows a NEW VERSION · RELOAD pill; RELOAD is also on the seed screen for the installed app
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shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:40:36 +00:00
teahubxyz and Claude Fable 5.1
e699de83aa
repeat survives the crackle hold
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shots / shots (push) Canceled after 2m14s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:38:41 +00:00
teahubxyz and Claude Fable 5.1
2edb835cc7
if the next track isn't cooked when one ends, the player itself loops the crackle inside the ended event, so a locked phone keeps a live playback session until the track lands
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shots / shots (push) Canceled after 0s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:38:29 +00:00
teahubxyz and Claude Fable 5.1
7d10ff41d7
locked-screen continuity: when a track ends and the next is already cooked, the swap to it happens synchronously inside the ended event (iOS only lets playback continue that way in the background); the bookkeeping follows
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shots / shots (push) Canceled after 2m14s
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01K6897PWcUEwHiqZMcVnNF6
2026-10-21 03:36:43 +00:00