index: card for the lamp-at-½ explorer

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FAqjv3n4yABxvJPJHFRhVA
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teahubxyzandClaude Fable 5.1 committed 2026-10-28 04:17:48 +00:00
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<p>Turn the ball about the ½–∞ strut: s − ½ ↦ e<sup>iθ</sup>(s − ½). A quarter turn is the Wick rotation (cosh onto cos), a half turn is s ↦ 1 − s, a full turn is q = −1. Three sheets: ξ (even), (s − ½)·ξ (odd, with a zero at ½), and F(u) with u = (s − ½)², turning at double speed.</p>
<span class="go">open explorer →</span>
</a>
<a class="card" href="lamp/">
<h2>Lamp at ½</h2>
<p>The ball projected from the other pole: lamp at the touch point ½, screen at ∞, u = ¼/(s − ½). Same frame, the functional equation a point reflection, the dial a plain rotation. Every zero falls into the centre — trivial along the mirror from one side, critical along the strut from both — and the critical strip becomes the outside of two kissing circles. Paint ζ, ξ, or χ = ζ(s)/ζ(1 − s), the gamma factor on its own.</p>
<span class="go">open explorer →</span>
</a>
<a class="card" href="zeta/">
<h2>Zeta ball</h2>
<p>The earlier picture: ζ on a ball of diameter ½ resting at ½, turned by quaternion quarter-turns; 3b1b's grid as the ball's own latitude–longitude, bent by η.</p>